Rovio Entertainment Corp.
Sophie Vo Executive Producer of Rovio Entertainment Corp.
EMAIL SOPHIE VIEW LECTURE
Sophie is a creative product lead with over nine years of experience in the mobile gaming industry. She has worked in Paris, Berlin, and in Helsinki since 2016, where she joined Rovio as an Executive Producer, working currently on an unannounced title. Sophie has developed games across Facebook, console and mobile, and led in the past live operations on titles such as Diamond Dash, Jelly Splash and Angry Birds POP!
Executive Producer, Rovio Entertainment Corp.
Jeff Lindsey Agile and Production Director of King
EMAIL JEFF VIEW LECTURE
Jeff is the global director for producer and agile roles at King, with 15 years’ experience ranging from AAA sports titles to casual console genres to F2P/mobile, and a few stints coaching at incubators and start-ups. Drawn to the challenges in combining creative and business objectives, balancing direction and team ownership, and qualitative and quantitative product aspects, his current focus is on supporting the producer and agile communities, and evolving King’s approach to agile game development.
Agile and Production Director, King
Room 8 Studio
Gleb Platonov Head of Game Development Division of Room 8 Studio
EMAIL GLEB VIEW LECTURE
Gleb has been with Room 8 Studio for more than 3 years. His earlier background includes work on Gangstar Vegas and Asphalt 7/8 for Gameloft and Oxenfree for Night School Studio. He is the ex-Lead Producer at Gameloft and currently manages a team of 70+ devs.
Head of Game Development Division, Room 8 Studio
Mark Val PlayFab Engagement Manager of Microsoft
EMAIL MARK VIEW LECTURE
Mark ran multimillion user online projects. Entrepreneur, an award-winning developer with 19 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries, Mark built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of the global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette, and others. Mark is currently General Manager Europe of PlayFab at Microsoft.
PlayFab Engagement Manager, Microsoft
Vladimir Zivkovic Co-Founder of Eipix Entertainment
EMAIL VLADIMIR VIEW LECTURE
Vladimir Zivkovic is one of the co founders at Eipix Entertainment where he has been Creating Worlds since 2010. He has been directly involved in creation of over twenty games, and himself produced more than five games. He has spent the last few years working on F2P titles as a producer and game designer.
Co-Founder, Eipix Entertainment
Melanie Dower Relocation & Onboarding of Supercell
EMAIL MELANIE VIEW LECTURE
Melanie Dower moved to Finland from New Zealand with her husband and son in 2014. A year later she started working for Supercell, when they recognised the need to support not only relocated hires, but their family members too. As well as onboarding new employees, Melanie now works with their families to enhance a positive adjustment to life in Helsinki.
Relocation & Onboarding, Supercell
Chris O'Kelly Head of Publishing & General Manager Berlin of Huuuge Games
EMAIL CHRIS VIEW LECTURE
bio coming soon...
Head of Publishing & General Manager Berlin, Huuuge Games
Hugo Peyron Head of Creation of Voodoo
EMAIL HUGO VIEW LECTURE
Hugo co-founded the publishing activity at Voodoo and helped it grow into the #1 ultra-casual game publisher in the world. As Head of Creation, he is also involved in the company's reflexion on continuously creating the best performing games possible.
Head of Creation, Voodoo
Nino Rajacic Head of Free to Play Production of Eipix Entertainment
EMAIL NINO VIEW LECTURE
Nino Rajacic is the Head of Free-to-Play production at Eipix Entertainment. A classically trained musician and conductor, Nino has found his true calling as a game developer, going through a variety of positions in the industry on his path to creating games greater than the sum of their parts.
Head of Free to Play Production, Eipix Entertainment
Craig Robinson VP Mobile Games of FlowPlay
EMAIL CRAIG VIEW LECTURE
Craig leads mobile strategy and development for FlowPlay as the vice president of mobile games. Over the course of two decades as a software engineer and mobile executive, he has built and supported the growth of more than 30 apps and games for the mobile platform. Craig previously worked at RealNetworks and GameHouse and was co-founder / CEO of Absolute Hero.
VP Mobile Games, FlowPlay
11 Bit Studios
Pawel Szyszka Game Designer of 11 Bit Studios
EMAIL PAWEL VIEW LECTURE
Game designer involved in 11 Bit Studios projects since late 2014.Responsible for part of sound design, narration, dialogues and gameplay design in This War of Mine, This War of Mine: The Little Ones and Frostpunk. In long-term love with post-apocaliptic fiction, video games and irresponsible sports.
Game Designer, 11 Bit Studios
Thomas Dubreuil Publishing Manager of Voodoo
EMAIL THOMAS VIEW LECTURE
Thomas has published a number of hit games and, as a publishing manager participates in strategic decisions for the team.
Publishing Manager, Voodoo
Tomislav Gojevic Business Development and Project Manager of Nanobit
EMAIL TOMISLAV VIEW LECTURE
Tomislav started working in gaming 3 years ago at Nanobit and has been loving it ever since. He has extensive project management and business development expertise.
Business Development and Project Manager, Nanobit
Mark Müller Creative Director of Gram Games
EMAIL MARK VIEW LECTURE
Mark is currently working as Creative Director at Gram Games, overseeing end-to-end production in the Istanbul Office. Before joining Gram, Mark worked in several different studios on a variety of games and platforms, including the Angry Birds franchise at Rovio, several Browser Games at Bigpoint and 2 MMORPGs while at Frogster (Gameforge).
Creative Director, Gram Games
Mad Head Games
Vid Rajin Senior Concept Artist of Mad Head Games
EMAIL VID VIEW LECTURE
Vid Rajin is a Senior Concept Artist working at Mad Head Games, a video game studio known for critically acclaimed HOPA games, as well as renowned independent titles. With 5 years of in-house experience, Vid took many roles in game development, including game design, animation and 2D art.
Senior Concept Artist, Mad Head Games
Corentin Selz Publishing Manager of Voodoo
EMAIL CORENTIN VIEW LECTURE
Corentin joined the team 8 months ago and has since then actively solidified its position by publishing multiple hit games and innovating on it’s processes and creativity.
Publishing Manager, Voodoo
Mad Head Games
Goran Gligorijević Senior Producer of Mad Head Games
EMAIL GORAN VIEW LECTURE
MA in Electrical Engineering, turned programmer, turned producer. As a producer in Mad Head Games Novi Sad HOPA department, he produced acclaimed titles like Cadenza, Shadowplay, Beyond, Nevertales, working in the studio that in the meantime grew from 10 to 150 people.
Senior Producer, Mad Head Games
Marko Jevremović Data Scientist of Nordeus
EMAIL MARKO VIEW LECTURE
Marko joined Nordeus 6 years ago as a Data Scientist. Ever since he has been working on developing the discipline within Nordeus - building data infrastructure, internal tools and working with data from Top Eleven, with a few million DAU.
Data Scientist, Nordeus
Ilya Kuznetsov Business Development EMEA, Unity Ads of Unity Technologies of Unity Technologies
EMAIL ILYA VIEW LECTURE
Ilya works as a Business Development Manager in Unity Ads and is covering EMEA market with primary focus on Eastern Europe. Prior to Unity, Ilya worked in mobile marketing for several years and previously co-founded Moontec – a blockchain summit held in Estonia. Now he’s taking care of game developers & publishers to make sure they benefit from Unity’s latest revenue & retention products.
Business Development EMEA, Unity Ads of Unity Technologies, Unity Technologies
Bryan Mashinter VP of Live Games of Wooga
EMAIL BRYAN VIEW LECTURE
After more than 10 years in the industry, Bryan joined Wooga in 2017. As their VP of Live Games he and his team deliver new content and features, they market the games, localize them and support Wooga’s community of players, when everything is running smoothly… and when it isn’t.
VP of Live Games, Wooga
Mike Sviblov Publishing Consultant of ZeptoLab
EMAIL MIKE VIEW LECTURE
10 years of experience in gamedev as a game designer, project manager, producer. Worked on browser, steam, social and mobile games in It-territory, Mail.ru Games, Flayflock, AggroGames, Zeptolab.
Publishing Consultant, ZeptoLab
Mehmet Yavuz Acikalin Behavioral Science Lead of N3TWORK
EMAIL MEHMET YAVUZ VIEW LECTURE
Yavuz works on data science and quantitative user research at N3TWORK. He got his Ph.D. from Stanford Graduate School of Business in Consumer Behavior. His interest in the mobile gaming world started with his academic research on risky decision making and consumer disengagement, which he now applies in industry to increase engagement and monetization in mobile products.
Mehmet Yavuz Acikalin
Behavioral Science Lead, N3TWORK
Carsten Biernat Marketing Art Director of Nordeus
EMAIL CARSTEN VIEW LECTURE
Carsten is the Marketing Art Director at Nordeus the game studio best known for Top Eleven, the world's most successful mobile sports game. Before Nordeus, Carsten worked as a Marketing Art Director for the past few years and leading the creation of marketing artworks for free to play mobile games.
Marketing Art Director, Nordeus
Marta Blanco Engagement and Mobility Manager of Nordeus
EMAIL MARTA VIEW LECTURE
Marta moved to Belgrade with her family in 2017 after five years living in Dublin. Having lived abroad and experienced the challenges expats face, she ensures international hires have the best relocation experience so they can focus on the adventure of joining the studio and exploring the culture.
Engagement and Mobility Manager, Nordeus
Falko Boecker Senior Developer Relations Manager of Flaregames
EMAIL FALKO VIEW LECTURE
Falko has been working in the games industry for over 10 years, specializing on Free To Play games for all platforms. He is focused on bringing publishers and developers together since 2009 having represented both sides over the years.
Senior Developer Relations Manager, Flaregames
CEO, Game Jam
Nikola Čavić Head Of Business Development of Nordeus
EMAIL NIKOLA VIEW LECTURE
Nikola Cavic is the Head of Business Development at Nordeus. Nordeus is the developer and publisher of Top Eleven - Be a Football Manager, with over 180 million registered users. Nikola joined Nordeus in 2012 and has been playing a key role in Nordeus’s growth and international expansion.He is leading Business Dev. team, where he is responsible for global expansion and strategic partnerships.
Head Of Business Development, Nordeus
Room 8 Studio
Darina Emelyantseva Lead Game Economy and Level Designer of Room 8 Studio
EMAIL DARINA VIEW LECTURE
Darina is the lead level designer and game economy designer at Room 8 Studio, based in Kyiv. Darina leads the team of level designers, who successfully create levels for casual projects. She is responsible for creating the game balance and monetization in different projects - match-3, economy simulator, collectible card game, etc... Combining two roles lets Darina gather a unique base of knowledge and see the big picture of Match-3 development.
Lead Game Economy and Level Designer, Room 8 Studio
Mariusz Gasiewski Head of Mobile Gaming and Apps Poland of Google
EMAIL MARIUSZ VIEW LECTURE
With Google since 2007. Now responsible for development of gaming industry in Poland. One of the most renowned experts in CEE on the use of performance marketing, web analytics, search engine marketing. Widely working with startups (ex. at Belgrade Venture Forum, mentor at Launchpad Accelerator program in SFO).
Head of Mobile Gaming and Apps Poland, Google
Patryk Jan Hamerlak Head of Marketing of Vivid Games
EMAIL PATRYK JAN VIEW LECTURE
Patryk Jan Hamerlak started 18 years ago as a journalist and e-sport professional. PR & Marketing Director for a PC market distributor and developer during the market digital transition. Lecturer (“History of Video Games”) at the University of Silesia, Poland. Founder and growth manager for an indie studio with successful, critically acclaimed games. Marketing/growth consultant for B2B and B2C technology startups and VCs. He joined Vivid Games in 2017 and soon became Head of Marketing. Also responsible for acquisition of 3rd party projects.
Patryk Jan Hamerlak
Head of Marketing, Vivid Games
Mišo Ignjatov Associate Producer of Ubisoft Belgrade
EMAIL MIŠO VIEW LECTURE
At first a game tester at Eipix Entertainment, his passion for gaming, along with hard work, took Mišo to a leading position within the QA team, before managing his own project. Three years later, he decided to join the talented Ubisoft Belgrade team, where he currently holds the Associate Producer title.
Associate Producer, Ubisoft Belgrade
Ana Novaković Co-Founder & CEO of Friends&Culture
EMAIL ANA VIEW LECTURE
Ana discovered passion for Tourism and Entrepreneurship by founding Food & Culture Tour in Belgrade. Her passion for intercultural communication and education was born through studies and life in Germany (MA Sustainable Tourism Management) as well as work and life in Ethiopia and Guatemala. She blends it all in a new project: Cultural Onboarding.
Co-Founder & CEO, Friends&Culture
Business Developer, BoomBit
Jure Rasic Head of Product of Nanobit
EMAIL JURE VIEW LECTURE
Jure is a product lead with nine years of experience in the mobile gaming universe. He worked on more than 20 mobile titles with a total of 90 million downloads. Jure is currently Head of Product at Nanobit and he’s in charge of the company top titles such as Hollywood Story, My City, and My Story.
Head of Product, Nanobit
Stanislav Sychenkov Head of Publisher Relations of Mail.Ru Group
EMAIL STANISLAV VIEW LECTURE
Stanislav Sychenkov is leading BD efforts at myTarget - mobile advertising platform at Mail.Ru Group. MRG - biggest mobile media owner in Russia and owns leading social networks VK.com, OK.ru. Prior to MRG, he worked for Zeptolab and Game Insight.
Head of Publisher Relations, Mail.Ru Group
Yaron Avissar VP Monetization & UA, of Tab Tale
EMAIL YARON VIEW LECTURE
Yaron is VP Monetization & User Acquisition at TabTale. He joined the company in 2012 and helped it grow to one of the leading hyper casual publishers in the world.
VP Monetization & UA,, Tab Tale
Rhys Dekle Partner of Strategic Alternatives
EMAIL RHYS VIEW LECTURE
Rhys is a partner at Strategic Alternatives, an acquisition & strategy consulting firm in the game industry. Previously, he ran business development for Xbox for 11 years. He has been involved in numerous developer and IP acquisition investigations for Xbox. Additionally, he was a management consultant at McKinsey & Company and an associate at Goldman Sachs.
Partner, Strategic Alternatives
Pavle Goloskokovic Founder & Game Developer of Prune Games
EMAIL PAVLE VIEW LECTURE
Game Developer with more than five years of experience working in the industry. He worked in various companies, ranging from big companies with more than 150 employees to running his own game development studio. During his career he created and contributed to the development of more than 25 video games as well as designed and developed a complete audio engine for Phaser 3 game development framework.
Founder & Game Developer, Prune Games
Rami Jawhar Apps & Gaming Industry Manager of Google
EMAIL RAMI VIEW LECTURE
Rami Jawhar is an Apps & Gaming Industry Manager for Emerging Markets at Google. In his role he assists apps and gaming developers on strategies to boost their app presence on the Play Platform. Prior to this role, he worked at Facebook as a marketing specialist for community operations and at the United Nations as a Data Analyst. He is a certified yoga teacher and mindfulness practitioner who strives on creativity and self-transformation, incorporating them into his professional life in tech. He understands code but also enjoys relationships with people, which make him a solid asset for pushing boundaries of technology by thinking of creative ways of bridging ideas and people.
Apps & Gaming Industry Manager, Google
Ameya Khasnis Senior Game Designer of Eipix Entertainment
EMAIL AMEYA VIEW LECTURE
Ameya Khasnis is a senior game designer currently working at Eipix Entertainment. After earning a masters degree in video game design and production management in India, he has worked on video games in a number of countries, on diverse projects ranging from MMO, F2P, and HOPA. He has also held lectures on game design at the University of Florida and as part of the Eipix Academy.
Senior Game Designer, Eipix Entertainment
Joseph Knowles Director, Communications of Hatch Entertainment
EMAIL JOSEPH VIEW LECTURE
Joseph is head of communications at Hatch and acts as the company’s lead copywriter, while also working in developer relations and content publishing. Prior to joining Hatch, he was Senior Writer at Rovio. Before entering the games industry he worked as a journalist and filmmaker for 15 years.
Director, Communications, Hatch Entertainment
Room 8 Studio
Daniel Kyrsa Lead Game Designer of Room 8 Studio
EMAIL DANIEL VIEW LECTURE
Daniel joined Room 8 Studio 5 years ago and has made an invisaluable contribution to the studio's growth from 50 to 300 people. Currently Dan is leading teams of game, level and economy designers working with a variety of games for the studio's clients on mobile and console. He has worked on projects such as Oxenfree, Meow Match, Piano City, Mahjong Journey, Forever Donuts, ProtoStrike, Call of Guardians and many others.
Lead Game Designer, Room 8 Studio
Arseny Lebedev Independent of Games Industry
EMAIL ARSENY VIEW LECTURE
Arseny Lebedev focuses on creating inspirational, engaging experiences. Directly out of college Arseny co-founded Signus Labs, a startup which grew organically to a multi-disciplined game studio engaging with millions of players. In 2015 EPAM Systems, a global leader in software services and solutions, acquired Signus Labs. EPAM’s resources empower Arseny to reach outside of traditional game development into digital engagement in enterprise.
Independent, Games Industry
Chris Lefebvre VP of Business Development of Tapdaq
EMAIL CHRIS VIEW LECTURE
Chris has been enamoured with games since the first time he died of dysentery on the Oregon Trail. He has managed user acquisition campaigns for some of the world’s largest Free-To-Play studios, has been trusted to manage the inventory of Fortune 500 Studios like Etermax, and is constantly looking to innovate the balance between UX and revenue.
VP of Business Development, Tapdaq
Alexey Menshikov CEO of Beatshapers
EMAIL ALEXEY VIEW LECTURE
Alexey Menshikov brings 18 years of experience in gaming to his position as CEO of Beatshapers. Under his management, Beatshapers successfully published 25+ games on PlayStation platforms including several PSN launch titles, Fuze F1 console launch in China, and ARkit launch games. Current studio focus is console games, virtual reality, and mixed reality.
Co-Founder & CEO, Nordeus
Jules Minvielle CSO of Ogury
EMAIL JULES VIEW LECTURE
Jules has been an entrepreneur and an expert in marketing technologies for 10 years. He is and was an advisor and shareholder of several companies in the digital industry. He is now the co-founder and chief strategy officer at Ogury, a 220 employees technology company specialised in mobile journey marketing.
Nebojsha Mitrikeski Game Director of Snowball Games
EMAIL NEBOJSHA VIEW LECTURE
Mobile games industry professional with detailed knowledge of the entire production process (from idea inception to live ops). Highly skilled in F2P Game Design, Game Economy Design and Game Systems Design; as well as Mobile Market Research and Game Analytics.
Game Director, Snowball Games
Ieva Pikutyte Game Designer of Nordcurrent
EMAIL IEVA VIEW LECTURE
Ieva is a Game Designer at Nordcurrent. With a background in English Language and Literature, Ieva is an advocate for quality narrative in games. She is currently overseeing the design of several F2P mobile games, including story-driven adventures, and occasionally assumes the role of a game writer. Ieva is also a passionate gamer and champions the idea of making games inclusive for all.
Game Designer, Nordcurrent
Wandrille Pruvot CEO of XTR4L1F3
EMAIL WANDRILLE VIEW LECTURE
Wandrille Pruvot is a pioneer of Mobile Gaming ( first games in 2001 on Nokia), pioneer in Mobile Advertising (2007), pioneer in Mobile multiplayer (XTR4L1F3 launched in 2011); He lived on 3 continents (Asia, North America, Europe). Specialist in Social, Monetization and Advertising.
Marina Sapunova Head of Product of Playspace
EMAIL MARINA VIEW LECTURE
Marina has been in the games industry over 16 years. As the Head of Product, she is in charge of strategy & vision for existing and new products at Playspace. She helps teams bridge the gap between fun & passion for creating games AND meeting business objectives.
Head of Product, Playspace
Ted Verani VP Business Development of Wappier
EMAIL TED VIEW LECTURE
A veteran in mobile technology companies, Ted Verani is VP of Business Development for wappier, where he is responsible for business development and strategic partnerships with game developers, publishers, and platform providers. Prior to joining wappier, Ted was VP of Business Development for Scientific Revenue, a pioneer of dynamic pricing for mobile games. For nearly 20 years, Ted has held leadership roles in creating innovative consumer facing mobile services with technology companies like Trilibis Mobile, Enpocket (acquired by Nokia) and Jumbuck, as well as wireless carriers’ Vodafone and AirTouch (now Verizon Wireless).
VP Business Development, Wappier
Milica Crkvenjakov Founder of Roditelji Gejmera
EMAIL MILICA VIEW LECTURE
Milica Crkvenjakov is a game designer and copywriter from Novi Sad. She founded "Roditelji Gejmera", a program that educates parents about gaming. She is a supporter of gamification of education, which she hopes will one day be standard practice.
Founder, Roditelji Gejmera
Flat Hill Games
Adrian Djura CEO & Founder of Flat Hill Games
EMAIL ADRIAN VIEW LECTURE
Adrian Djura is the CEO & Founder of Flat Hill Games, a newly founded game development studio focused on VR games. Adrian was previously co-founder and served as CTO at Eipix Entertainment where he was responsible for developing the technology that made it possible for Eipix to scale to more than 300 employees and to publish over 100 HOPA titles.
CEO & Founder, Flat Hill Games
Noam Kagan Managing Director of Deemedya
EMAIL NOAM VIEW LECTURE
Over a decade in the mobile games industry, Noam leads Deemedya Israel, the creator of the Trial Xtreme series with over 200,000,000 downloads and #1 in the Racing category on the App Store in 144 countries!
Managing Director, Deemedya
Omar Ramirez Sr. Partnership & Licensing Manager of Spilgames
EMAIL OMAR VIEW LECTURE
Omar works as Senior Partnership and licensing manager, has more than 8 years experience in the industry where he started making his own games and sold two companies. Omar is responsible for buying and/or licensing hypercasual games and implementing them across SpilGames portfolio which has more than 310,000,000 downloads ensuring that the games are in line with SpilGames success. he also worked at Chartboost for 4 years where he learned the ins and outs of UA, Cross promotion as well as how to work and calculate a game’s LTV.
Sr. Partnership & Licensing Manager, Spilgames
Imperia Online JSC
Cvetan Rusimov COO of Imperia Online JSC
EMAIL CVETAN VIEW LECTURE
Cvetan Rusimov is the COO of Imperia Online, the biggest Bulgarian game. He is a jury member of IMGA China & NGDC. He is Adviser at Game Founders. 18 years management experience in executive roles. Joining Imperia Online, ten years ago, he raised a team of nine to a multi-million dollar company.
COO, Imperia Online JSC
Kaspar Tiri Co-Founder of Wolf3D
EMAIL KASPAR VIEW LECTURE
Kaspar Tiri is a founder of Wolf3D. Wolf3D is bringing real people into AR/VR and games by building a smartphone-based face scanning app that allows anyone in the world create an avatar of themselves. Kaspar has been digitalizing people for over the last four and half years, having experience with various industries. Kaspar is an active speaker at conferences with a goal to bring humanity into the virtual worlds.
I Teut You So
Teut Weidemann F2P Consultant of I Teut You So
EMAIL TEUT VIEW LECTURE
Teut Weidemann is a senior online games specialist and consults companies in the F2P space. He was a part of the team who created browser game of the year The Settlers Online. Teut has been working in games since the 1980s and has shipped over 100 titles on multiple platforms. Teut currently works as a consultant to help gaming companies achieve online success.
F2P Consultant, I Teut You So
Jeroen Bouwman CEO of GetSocial
EMAIL JEROEN VIEW LECTURE
Jeroen is the CEO at GetSocial. GetSocial powers the social features for games by Super Evil Megacorp, Sega, Ubisoft and others. Before GetSocial, Jeroen worked at Google, headed up content acquisition at Spil Games, and worked for 11 years in various parts of Universal Music’s digital business.
Akin Babayigit Co-Founder of Tripledot Studios
EMAIL AKIN VIEW LECTURE
Akin Babayigit is currently a co-founder of Tripledot Studios, a mobile games studio based in London. Before starting Tripledot, Akin was an active investor & advisor to various companies in the gaming space as well as serving as the Head of Business Operations & Special Projects at King Digital Entertainment. Before his experience at King, Akin was the head of Facebook Audience Network in EMEA.
Co-Founder, Tripledot Studios
Christina Dunbar Head of Talent Strategy of Scopely
EMAIL CHRISTINA VIEW LECTURE
Christina has spent 12 years in the gaming industry and calls it an amazing ride. From working in huge casino operations to niche consulting in social/mobile games, Christina excels in the art of relationships. Her experience ranges from high volume recruiting to taking care of high-end VIP casino guests to high-level talent relationships and engagement.
Head of Talent Strategy, Scopely
Chris Filip Co-Founder of Game Anglia
EMAIL CHRIS VIEW LECTURE
Chris has been participating in game jams since 2012 and organising game jams since 2016. He has jammed across continents and worked both for AAA companies and as an indie before starting his own not-for-profit company to help develop the games industry in the East of England and started an initiative to help unite game development education in Eastern Europe.
Co-Founder, Game Anglia
Saad Hameed CEO & Founder of Game District
EMAIL SAAD VIEW LECTURE
A "work-in-progress" entrepreneur with experience of building multiple companies from the ground up. Today, we boast of working with top brands such as NFL, Leggo, and Hobbits, with a network of over 100M+ mobile game users.
CEO & Founder, Game District
Epic LLama Games
Hernan Lopez Producer of Epic LLama Games
EMAIL HERNAN VIEW LECTURE
Hernan Lopez, is a game developer with more than 10 years in the game industry. He is also a speaker, Casual Connect goodwill ambassador in LATAM, part of ADVA (the Argentinean Video Game Developer Association) and a terrible magician.
Producer, Epic LLama Games
Alexey Medov Editor in Chief of Inlingo
EMAIL ALEXEY VIEW LECTURE
Editor in Chief at Inlingo Game Localization Studio. Alexey has worked in the game localization industry for 10 years, has hundreds of fulfilled projects from small indie games to large AAA titles made by the world’s top industry companies.
Editor in Chief, Inlingo
Julian Runge Head of Data Science and User Research of N3TWORK
EMAIL JULIAN VIEW LECTURE
Julian is a seasoned analytics practitioner and social science researcher. Over half a decade, he built a delight- and impactful team of eight analysts and data scientists for Berlin based gaming company Wooga. After stints as a visiting researcher at Stanford University, he landed in Silicon Valley where he now builds N3TWORK’s data science and user research function.
Head of Data Science and User Research, N3TWORK
Kate Taganova Director of Business Development of Scalarr
EMAIL KATE VIEW LECTURE
Kate is a Director of Business Development at Scalarr, the ML-based antifraud solution that detects the mobile app-install ad fraud. Kate is responsible for running and managing sales and corporate building activities. She is focusing on driving business growth, implementing solutions to a diverse range of businesses and marketing challenges.
Director of Business Development, Scalarr
Vera Velichko CEO of Owl Studio
EMAIL VERA VIEW LECTURE
Vera has been drawing for more than 23 years, the past 10 of them in the game industry. Since 2013, Vera has worked as a lead artist. In 2015 she founded Owl Studio, an art outsource company working with the greatest Russian and European game development companies. In 2016 started regular offline and online educational activities for artists.
CEO, Owl Studio
Director of Business Development, Do Global
Dmitry Liapin Chief Business Development Officer of ZORKA.MOBI
EMAIL DMITRY VIEW LECTURE
Dmitry is passionate about mobile marketing and its effective execution. With over 7 years’ experience in mobile, he’s held managerial positions not only at performance and network agencies, but also led the product-oriented projects at Nokia. Thanks to first-hand expertise, he is ready to provide game developers with the most effective User Acquisition solutions, taking into account all their interests and needs.
Chief Business Development Officer, ZORKA.MOBI
Yuliya Moshkaryova Director of Indie Prize
EMAIL YULIYA VIEW LECTURE
Yuliya manages the Indie Prize Showcase which hosts over 400 development teams each year.
Director, Indie Prize
Catherine Simpson Content Director of Casual Connect
EMAIL CATHERINE VIEW LECTURE
Cathy is the content director for Casual Connect conferences. Please email Cathy for any questions about speaking at Casual Connect.
Content Director, Casual Connect